

Each class has their own set of abilities that are able to be used after your troops level up. Troops are about the same as weapons, starting off with basic classes and unlocking more as you reach the needed levels in the factions. Some weapons and armor need to be researched, while others need a good standing with certain factions. To combat these threats you are given an arsenal of different weapons, troops, and abilities.


These creatures are able to meld metal and flesh together to allow them to carry different weapons into battle. Animals are not the only thing the new threat uses. Having the power to assimilate different animals into one monstrosity gives these enemies a continuing edge against your forces. Like something straight out of a horror film, The Pandorians are a mix of creature and human. It’s up to you who to help or hurt when you see fit. Maybe these two cities are part of two different factions, but can defend themselves so you choose not to get involved to keep your reputation good with both. Maybe you like one city more than the other so you help who you like. Maybe two cities are being attacked at the same time. These facts allow you to pick and choose which cities and factions you want to support. They also have standing armies that defend the cities from foreign invaders. Each city has different facilities, resources, and population count. While getting cities to like you will help with subtle things, getting a faction to support you will open new avenues in research allowing you to make new weapons and armor. You can build your reputation not only with the factions, but with the cities themselves. These factions are valued assets that allow you to trade for resources and collect recruits for your teams. The world is not split into countries, rather it is very different factions that live all around the world in scattered cities. A huge part of the game is the protection of the human race, but not protecting humans doesn’t seem to have a drastically negative effect as it does in previous games. This isn’t going to be everyone’s take on the game and it doesn’t seem to be Phoenix Point ’s game plan either. I could be completely wrong on this, but X-Com always felt as if I was babysitting countries while juggling teams to complete missions just so I could continue babysitting. I took my time on a few different playthroughs to try out different things and while I found out what I like to do, it made it clear that you don’t need to follow the same path every time to win or lose. The game progresses as time passes, but seems to get even harder as certain missions become completed. Also like X-Com, Phoenix Point pushes you to do more as time progresses until ultimately a final showdown takes place. This game runs very similarly to X-Com with world views, managing teams, research, and factories. Having to rebuild your organization from the ground up after years of peace left it unneeded and neglected. You play as The Phoenix Project, Earth’s underfunded defenders. After dominating the sea life and evolving into horrific creatures, they set their sights on land and all of the people living there. In the not so distant future global warming has melted the polar caps, rereleasing an alien virus into the earth’s oceans. Being a fan of X-Com, I can’t wait to see how this game evolves over time. Needless to say, this game is doing well for itself as it hits and exceeds many marks players want out of a game like this. Since being released in December of 2019, the game has seen great reviews from fans, an anniversary release with pushes to consoles, and several DLCs.

Phoenix Point is the most recent project of his. ” Working on games for over 30 years, he has started and led several companies and made even more games. While the name might not ring a bell, he is known as “the man who gave birth to X-Com. What do aliens and disfigured human crab monsters have in common besides trying to take over the world? Gosh you’re smart, yup it’s Julian Gollop.
